To continue the technical research on how to visualize big data sets in Unity (previous blog post), different visualization styles where examined.
My project's supervisor Thorsten Fröhlich pointed me towards a brilliant tutorial for creating graphs in Unity with particles on 'Catlike Coding'. This tutorial is extremely detailed, really clear and absolutely stunning. It can be found here. Many thanks to the website's hoster Jasper Flick!
By combining my new ideas gained from experimenting with this tutorial with my latest Unity project which imported and read a large *.XML file from the worldbank's database, a beautiful particle cloud came up that can be explored:
Though this visual representation is simple eye-candy and not really useful or readable in any way, it is a good starting point on developing visual representations and graphs from the worldbank's XML files in Unity.
Since the sound engine FMOD is integrated in Unity and documented in detail, technical difficulties when creating sound design and sonification design will probably be minor, so in terms of sonification methods and design, the focus can still lie on the conceptual layer for now.
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